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Kevin Disse
Kevin Disse
Motion Designer
Tokyo, Japan

Summary

Fond of CG animation since my childhood, I learned Maya intensively as a self-taught and I joined the video game industry 6 years ago. I'm currently working as a Motion Designer in Cutscenes Department at SEGA Corporation (RGG Studio).
Main project : A-RPJ /J-RPG/Action-Adventure

事前からCGアニメーションに情熱を傾けており、独学でMayaを学び、6年前にビデオゲームに乗り出しました。現在はセガ株式会社(龍が如くスタジオ)のカットシーン部でモーションデザイナーとして働いています。
主なプロジェクト:A-RPJ・J-RPG・アクションアドベンチャー

Skills

3D AnimationCG animationHand Key MotionMotion captureLightingCutsceneMayaUnreal Engine 5

Software proficiency

Maya
Maya
Arnold
Arnold
Unreal Engine 5
Unreal Engine 5
After Effects
After Effects
Premiere
Premiere
Photoshop
Photoshop

Reel

Productions

    • Video Game
      Stranger than Heaven
    • Year
      2027
    • Role
      Motion Designer
    • Company
      SEGA Corporation (RGG studio)
    • Video Game
      Rev. Noir
    • Year
      2026
    • Role
      Motion Designer (Cutscene Dpt.)
    • Company
      Studio ILCA, Inc.
    • Video Game
      THE IDOL M@STER TOURS
    • Year
      2026
    • Role
      Motion Designer (Cutscene Dpt.)
    • Company
      ILCA, Inc.
    • Video Game
      Sand Land
    • Year
      2024
    • Role
      Motion Designer (Cutscene Dpt.)
    • Company
      Studio ILCA, Inc.
    • Video Game
      Today's Menu for the Emiya Family
    • Year
      2021
    • Role
      Motion Designer
    • Company
      Studio GRID, Inc.

Experience

  • Senior Motion Designer at SEGA Corporation (RGG Studio)
    JP
    April 2026 - Present

  • Motion Designer at Studio ILCA, Inc.
    JP
    March 2023 - Present

  • Motion Designer at Studio GRID, Inc.
    JP
    March 2020 - March 2023